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![]() ![]() ![]() This attribute must be set as a reference to a drawable resourceĬontaining the image (for example launcher icons says, Place icon in mipmap or drawable or says, Given generalized screen density are shown in the table below. The finished launcher icon dimensions corresponding to a Launcher icons should be 32-bit PNGs with an alpha channel for ThisĮnsures that your icons will display properly across the range ofĭevices on which your application can be installed. Including low-, medium-, high-, and extra-high-density screens. You should create separate icons for all generalized screen densities, If your app available across large range of devices I am using Android Studio v4.2.1 Let me know when these steps become out of date. That's pretty much it, as of today anyway. Inside the AndroidManifest.xml do something like the following (using your own name you chose to use above.) The next thing you have to do is have to tell the project that's the icon you want to use. On "Finish" this will put the files into the respective folders under the expected "res" folder. For more info I suggest reading the manual that describes all these settings in more detail: Android Studio Image Asset Tool Documentation ![]() I found the rest of the tool to be self explanatory. I prefer to be expressive with the name so there is no confusion later which ic_launcher this belongs too.Ĭhoose "Next", make changes if you need to, and ultimately "Finish". You can sample the different resolutions. Notice the tool shows you the "safe zone". I chose once that wasn't the greatest fit. I like to be specific since I have other projects as well. I reckon this will be the fate of this answer someday.Ĭlick on your main project, most people would have "app" as their main project name by default. I found all these answers that used to be solid answers to be a bit dated now. ![]()
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